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Forest castle runner game
Forest castle runner game











forest castle runner game

I have a couple of design requirements of the editor, and together they determine how I’m going to implement it: Yet, it is something very easy to make, with the right design - so, let’s do it! I want to make a working prototype of it ASAP, release it with 6.6, and polish it within 6.8 release. I believe that the biggest missing feature, which sets us behind some other game engines, is the lack of a visual game editor. Visual editor (inside Lazarus / Delphi and as a standalone application) The Delphi compatibility of course remains on the nearest roadmap, it’s just scheduled for 6.6 release now.

FOREST CASTLE RUNNER GAME CODE

Looking above, we have a lot of improvements done since last release, and it’s becoming hard to keep it unreleased for me 🙂 All of my new games are using the new engine features, and I consider the current state of “unstable” GitHub code to be actually… very stable. I’m really grateful for that, and I hope that using the engine is as much fun for you as it is for me to extend it 🙂 Thank you!Īfter a bit of thinking, I decided that we will release the next version of Castle Game Engine as soon as possible, which means: try to do it in 2017, eventually do it in the first week of 2018. It would not happen otherwise (at least not so soon). Note that one the biggest new features, physics integration, was done explicitly thanks to your request on Patreon, and thus: it happened because you support me on Patreon. Rigid-body physics, big API improvements ( new CastleVectors API, TCastleTransform class), modernizing the renderer code (which resulted in using modern shader rendering for everything, by default, and in possibility to have Phong shading and bump mapping on mobile), Apple Game Center, in-app purchases, KTX, and more smaller stuff… I know that many of you want the Delphi compatibility, and you have all the right to scold me for taking so long to finish it.Īs for the good news, we’ve made a lot of engine improvements since the last release, 6.2. But it’s simply taking me a long time, partially because I’m distracted by other cool tasks on the engine, partially because I’m working on various games using the engine. I documented it publicly and made some progress (also our containers now use Delphi-compatible Generics.Collections). My initial primary goal for the 6.4 release was Delphi compatibility. Work in 2018 on the most important/requested features (in rough order): Delphi compatibility, visual editor, glTF, and looking closely at the WebGL target.

forest castle runner game

  • Start developing a visual editor (both inside Lazarus / Delphi and as a standalone application) as soon as possible.
  • Release the Castle Game Engine 6.4 as soon as possible.
  • And I feel we can seriously start to compete with other game engines, in Pascal or not, even the big ones whose names start with “U” :). It has been proven by developing a number of cross-platform games and demos and more are in-progress. I’ve been doing some thinking about the Castle Game Engine future.īasically, I’m excited - we’re at a point where I feel the engine is seriously great.













    Forest castle runner game